Research の変更点


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* Scope [#d7760dcf]

Regardless of complex, unfamiliar, and dynamically-changing environments, living creatures, especially humans, can adapt to them in real-time and behave appropriately. To understand the adaptation mechanisms, and to realize intelligent artificial systems based on the mechanisms, we are (1) investigating the human visuomotor learning process, (2) developing a computational model of neural networks with high-adaptive, and (3) designing adaptive personal robots and human interfaces.

- From 2014-2018, we joined the Grant-in-Aid for Scientific Research (KAKENHI) on Innovative Areas on [[Embodied-brain systems science>https://www.embodied-brain.org/eng/]].
- From 2019, we have been joining the Grant-in-Aid for Scientific Research (KAKENHI) on Innovative Areas on [[Hyper-adaptability>https://www.hyper-adapt.org/en/]].

* Projects [#fb7fff81]

** Reinforcement Learning models for understanding human motor learning and cognitive learning processes [#t8a305c4]
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Imitation learning and reinforcement learning works as the primitive processes for not only motor learning tasks, such as acquiring tool skills and adaptive movements, but also cognitive learning tasks such as language acquisition.
We study fundamental algorithms and feasiblity of application about these processes for motor learning domains and cognitive learning domains.
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#htmlinsert(Kondo_RL1.txt)
#htmlinsert(Kondo_RL2.txt)
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+[[Megumi Miyashita]], [[Shiro Yano]], [[Toshiyuki Kondo]], ''Mirror Descent Search and its Acceleration'', Robotics and Autonomous Systems, in press, DOI: 10.1016/j.robot.2018.04.009, 2018. [[Journal site>https://www.sciencedirect.com/science/article/pii/S0921889017307546]]
+[[Megumi Miyashita]], [[Shiro Yano]], [[Toshiyuki Kondo]], ''Mirror Descent Search and its Acceleration'', Robotics and Autonomous Systems, DOI: 10.1016/j.robot.2018.04.009, 2018. [[Journal site>https://www.sciencedirect.com/science/article/pii/S0921889017307546]]

** VR Rehabilitation [#i1ed2a2d]
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We developed an immersive VR system for analyzing how the visual interventions modulate bodily self-consciousness and effect on the neurofeedback training of motor imagery-based BCI. The immersive VR system enables an amputee to have strong bodily self-consciousness such as Sense of Agency (SoA) and Sense of Ownership (SoO), and it would be a promising intervention for reducing phantom limb pain.
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#htmlinsert(Kondo_VR2.txt)
#htmlinsert(Kondo_VR.txt)
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+[[Shin Nagamine]], [[Akira Ishii]], [[Shiro Yano]], [[Toshiyuki Kondo]], ''Approach towards reduction of phantom limb pain using immersive virtual reality system'',  International Neurorehabilitation Symposium (INRS 2017), RehabWeek2017, London, (7/18-20, 2017) 
+[[Shin Nagamine]], [[Yoshikatsu Hayashi]], [[Shiro Yano]], [[Toshiyuki Kondo]], ''An Immersive Virtual Reality System for Investigating Human Bodily Self-Consciousness'', The 2016 Fifth ICT International Student Project Conference hosted by the Faculty of ICT, Mahidol University, Salaya Campus, Nakhon Pathom, Thailand (5/27, 2016) 

** BCI Neuro-rehabilitation [#l6eedc07]
*** EEG-based Brain-Computer Interface for Neuro-rehabilitation [#a09f9f2b]
~According to recent neuro-rehabilitation research, an appropriate re-afferent sensory feedback synchronized with a voluntary motor intention would be effective for promoting neural plasticity in stroke rehabilitation. Due to this, a BCI-based neuro-robotic rehabilitation is considered to be a promising approach. To detect the motor intention, an event-related desynchronization (ERD), which can be evoked by intrinsic motor imagery is usually used. However there exist various factors that affect ERD production, and its neural mechanism is still an open question. As a preliminary stage for realizing an effective neuro-robotic rehabilitation system, we evaluate mutual effects of extrinsic (visual and somatosensory stimuli) and intrinsic (spontaneous motor imagery) factors in ERD production. Experimental results indicate that these three factors are complicatedly interacting with each other and probably affect our sense of agency.

#ref(EEG-FES2.jpg,nolink,around,240x180, System overview)
#htmlinsert(Kondo_EEG1.txt)
//#ref(EEG-FES.png,nolink,200x150,EEG-FES rehabilitation system)
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+Toshiyuki Kondo, Midori Saeki, Yoshikatsu Hayashi, Kosei Nakayashiki, and Yohei Takata, ''Effect of instructive visual stimuli on neurofeedback training for motor imagery-based brain-computer interface'', Human Movement Science, 2014, doi:10.1016/j.humov.2014.08.014. [[Journal site>http://www.sciencedirect.com/science/article/pii/S0167945714001717]]
+Kosei Nakayashiki, Midori Saeki, Yohei Takata, Yoshikatsu Hayashi and Toshiyuki Kondo, ''Modulation of event-related desynchronization during kinematic and kinetic hand movements'', Journal of NueroEngineering and Rehabilitation, 2014, 11:9, DOI: 10.1186/1743-0003-11-90.
+Yohei Takata, Kotaro Takeda, Rieko Osu, Yohei Otaka, Toshiyuki Kondo, Koji Ito, ''A Proposal of EEG-FES based Rehabilitation System for Lower Limbs'', The 26th Symposium on Biological and Physiological Engineering (BPES 2011), (9/22, 2011)

** Human Motor Learning [#nb01b166]
//*** Simultaneous learning of conflicting visuomotor rotations [#wf41e1a3]
Regarding simultaneous learning of two opposing force fields, it has been reported that a random schedule is significantly better than training that alternates at every trial, even if the total number of experiences is the same in both cases. Thus we assumed that this is because the alternating training schedule gave no opportunities of experiencing the same visuomotor rotation successively. To test this assumption, we compared three training conditions where the rotational transformation type (1) alternated every trial, (2) alternated every two trials, or (3) changed randomly. Experimental results suggest that providing subjects with the opportunity of successive trials has a small positive eect on simultaneous learning of two con icting visuomotor rotations compared with training that alternates conditions at every trial. However, subjects trained with random schedule still show a signicant advantage in comparison with subjects trained in either alternating schedule.~
Also we developed a [[manipulandum]] that can realize arbitrary fore fields.

#htmlinsert(Manipulandum.txt)
#ref(MotorLearning.png,nolink,around,360x218,Motor Learning)
//#ref(mouse.jpg,nolink,around,160x120,A computer mouse with rotational transformation)
//#ref(manip.png,nolink,160x120,manipulandum)
//#ref(fNIRS.jpg,nolink,120x160,fNIRS Simadzu FOIRE-3000)
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//#flash(http://www.livingsys.lab.tuat.ac.jp/pukiwiki/flash/VCFF.swf,320x240,align="left",loop="true")
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+Takashi Sakamoto, and Toshiyuki Kondo, ''Visuomotor learning by passive motor experience'', Frontiers in Human Neuroscience, 2015, doi: 10.3389/fnhum.2015.00279. [[Journal site>http://journal.frontiersin.org/article/10.3389/fnhum.2015.00279/abstract]]
//+Takashi Sakamoto, Toshiyuki Kondo, ''Can Passive Arm Movement Affect Adaptation to Visuomotor Rotation?'', The IEEE International Conference on Development and Learning-EpiRob 2012, San Diego, CA, USA, (11/7-9, 2012), accepted.
+Toshiyuki Kondo, Yuya Kobayashi, Takayuki Nozawa: ''Effect of Successive Experiences on Simultaneous Learning of Conflicting Visuomotor Rotations'', IROS2008 Full Day Workshop, Nice, France, 26, September 2008.

//*** Motor Learning by Attentive Observation [#z94bfecb]
//In a recent super-aged society, much attention has been paid to the technology for rehabilitation support. By extracting the process of a more effective motor learning, the lost motor function might be able to be recovered at the early stage. Then, we are studying the influence that observing an objective movement beforehand gives to the following study by using the haptic device and functional neuroimaging technology.

//#ref(observation.jpg,nolink,160x120,Motor Learning by Observation)
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//+Toshiyuki Kondo, Kazuto Nakamura, Takayuki Nozawa: ''Motor Learning by Attentive Observation'', The 4th International Symposium on Measurement, Analysis and Modeling of Human Functions (ISHF2010), Prague, 14-16, June 2010.

//** An intrinsic neuromodulation model for adaptive arm reaching movement [#r5045d21]
//#ref(reaching-task.png,nolink,around,160x132,Reaching task)
//#ref(trjall_withNM.png,nolink,160x108,Results)
//~
//+Toshiyuki Kondo, Koji Ito: ''An Intrinsic Neuromodulation Model for Realizing Anticipatory Behavior in Reaching Movement under Unexperienced Force Fields'', Anticipatory Behavior in Adaptive Learning Systems: From Brains to Individual and Social Behavior, Lecture Notes in Artificial Intelligence 4520, pp.254-266, Springer, ISBN: 3540742611

//** Adaptive locomotion by modulating CPG parameters [#i4f9b03a]
//#ref(walk.gif,nolink,160x120,walk)
//#ref(pace.gif,nolink,,160x120,pace)
//#ref(CPG-biped.gif,nolink,,160x120,Biped)

**EMG-based Cybernetic Interface [#cc642339]
//生体信号からヒトの運動意図や心的状態を正確に読み取ることができれば,義手や車椅子などの制御や状況に応じた情報支援サービスを実現できる可能性があります.本研究室では,EMGから下肢の背屈・底屈・内転・外転動作を組み合わせた6種類のジェスチャを89%の精度で推定することを実現しています.また推定した下肢のジェスチャを制御入力として使用することで上肢への作業負荷を回避しつつ直感的な操作が可能な車椅子操作インタフェースを提案しています.
#ref(footGesture.jpg,nolink,around,204x240,Foot Gestures)
//#ref(hand.jpg,nolink,around,160x120,ハンドシミュレータ)
//#ref(EMG-mobility.png,nolink,345x207,EMG teleoperation)
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#htmlinsert(Kondo_EMG1.txt)
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+[[Akira Ishii]], [[Toshiyuki Kondo]], and [[Shiro Yano]], ''Improvement of EMG Pattern Recognition by Eliminating Posture-dependent Components'', Proc. of the 14th International Conference on Intelligent Autonomous Systems (IAS-14), Shanghai, China (7/5, 2016) 
+Yuma Sasaki, Toshiyuki Kondo, ''A Proposal of EMG-based Teleoperation Interface for Distance Mobility'', The 2011 IEEE International Conference on Systems, Man, and Cybernetics (IEEE SMC 2011), Anchorage, Alaska (10/13, 2011)
+Chiharu Arakawa, Toshiyuki Kondo, ''A Study on Foot Gesture Recognition for Portable Device Operation'', The 26th Symposium on Biological and Physiological Engineering (BPES 2011), (9/22, 2011)
+Toshiyuki Kondo, Osamu Amagi, Takayuki Nozawa: ''Proposal of Anticipatory Pattern Recognition for EMG Prosthetic Hand Control'', Proc. the 2008 IEEE International Conference on Systems, Man, and Cybernetics (SMC 2008), Singapore, 12-15, October 2008.


** Sports training support system using real time EMG feedback [#h9ed9fef]

Knowledge about skilled movements and its extraction techniques would be valuable for practical applications such as digital archiving of skilled technicians, sports training support systems for beginners, and developing a novel rehabilitation procedure for aged or disabled people. Aiming at the sports training support application, we have investigated human motor skills, such as basketball dribbling and throwing darts movement by using a high-speed camera and simultaneous recording of electromyogram.

//#ref(smpdrvr.jpg,nolink,around,120x160,basketball-dribbling)
//#ref(disp.png,nolink,around,200x150,,EMG feedback)
#ref(TrainingSystem.png,nolink,,330x248,Training System for Darts Throwing)
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+[[Tran Nguyen Bao]], [[Shiro Yano]], [[Toshiyuki Kondo]], and [[Truong Quang Dang Khoa]], ''Analyzing Effects of Variance in Kinematic Parameters on Performance and EMG in Dart Throwing'', 2016 IEEE Sixth International Conference on Communications and Electronics (ICCE 2016), Novotel, Ha Long, Vietnam (7/28, 2016)
+Hiroshi Yamaguchi, Toshiyuki Kondo, ''Analysis of Motor Skill for Throwing Darts: Measurement of Release Timing'', SICE Annual Conference 2011, Waseda University, Tokyo, (9/16, 2011)
+Seimei Abe, Takayuki Nozawa, Toshiyuki Kondo: ''A Proposal of EMG-based Training Support System for Basketball Dribbling'', Proc. of HCI International 2009, San Diego, USA, 19-24, July 2009.

** Personal robot design for a lasting human-agent interaction (HAI) [#cee6a7f5]
#ref(HAI.jpg,nolink,around,160x120,HAI experiments)
#ref(fNIRS-HAI.jpg,nolink,,160x120,fNIRS)
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+Takayuki Nozawa, Toshiyuki Kondo, ''Autonomous Adaptive Agent with Intrinsic Motivation for Sustainable HAI'', Journal of Intelligent Learning Systems and Applications, 2, pp.167-178, 2010. [[Open Access>http://www.scirp.org/journal/PaperInformation.aspx?PaperID=3332]]
+Toshiyuki Kondo, Daisuke Hirakawa, Takayuki Nozawa: ''Sustainability and Predictability in a Lasting Human-Agent Interaction'', Proc. the Eight International Conference on Intelligent Virtual Agents, pp.505-506, Tokyo, Japan, 2008.

** Intelligent photo browser for flood of personal digital photographs [#n624e6ac]
APC (Automatic Photo Classifier) demo: http://www.livingsyslab.org/APC/~
#ref(APC.jpg,nolink,,240x160,APC)
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+Yuki Orii, Takayuki Nozawa, Toshiyuki Kondo, ''Web-based Intelligent Photograph Management System Enhancing Browsing Experience'', Journal of Advanced Computational Intelligence and Intelligent Informatics, Vol.14, No.4, pp.390-395, 2010.
+Yuki Orii, Takayuki Nozawa, Toshiyuki Kondo: ''User study of Automatic Photo Classifier by Color and Timestamp'', Proc. of IEEE/WIC/ACM International Workshop on Web Intelligence (IWI’09), Milan, Italy, 15, September 2009.
+Yuki Orii, Takayuki Nozawa, Toshiyuki Kondo: ''Web-based Intelligent Photo Browser for Flood of Personal Digital Photographs'', Proc. International Workshop on Web Intelligence (IWI’08), Sydney, 9-12, December 2008.
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